AI Insights · Timothy · July 2024
Top 5 High Fantasy Games Performance on Unified Platform in Ecuador - Q2 2024
Explore the performance trends of the top 5 high fantasy games in Ecuador for Q2 2024, including downloads, revenue, and active users.
In Q2 2024, the high fantasy gaming landscape in Ecuador saw notable performances from key titles. Here's a breakdown of the top 5 games, based on data from Sensor Tower.
Squad Busters by Supercell, released in late May, saw a significant surge in its metrics. Downloads peaked at approximately 228K during the week of May 27 and then tapered off to about 13.5K by the end of June. Revenue started at a modest $3.1K in the last week of May and peaked at around $4.2K in early June. Weekly active users followed a similar trend, starting at 180.7K in late May and declining steadily to 6.7K by the end of the quarter.
Solo Leveling: Arise from Netmarble Corporation, released in early May, also exhibited interesting trends. Downloads hit a high of 65.5K in the first week of May, gradually decreasing to 776 by the end of June. Revenue started strong at $2.6K in the first week, peaking at $3K mid-May, and then gradually declined to $1K by the end of June. Weekly active users showed consistent engagement, starting at 63.6K and reaching 82.9K by the end of June.
Clash Royale, another title by Supercell, maintained steady performance throughout the quarter. Downloads remained relatively stable, averaging around 6.5K per week. Revenue peaked at $5.6K in early April and then saw minor fluctuations, ending at $3.6K in late June. Weekly active users showed a slight decline from 669.3K at the start of April to 572.9K by the end of June.
Akinator by Elokence had a more varied performance. Downloads started at 9.2K in early April, dipping to 3.1K in mid-June, and then slightly recovering to 4.7K by the end of June. Revenue showed a steady increase, starting at $74 in early April and reaching $196 by the end of June. Weekly active users saw a decline from 38.4K in early April to 20.7K by the end of June.
Dragon City - Breed & Battle! by Socialpoint exhibited consistent performance throughout the quarter. Downloads were stable, averaging around 5K per week. Revenue showed minor fluctuations, peaking at $2.9K in mid-May and ending at $2.6K by the end of June. Weekly active users remained relatively constant, starting at 142.6K in early April and ending at 122.5K by the end of June.
For more detailed insights and data, visit Sensor Tower.